Bulletstorm Survivors
A downloadable game for Windows
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Description
Dodge an endless bulletstorm and destroy the onslaught spaceships.
Collect experience to buy ship upgrades and survive for as long as you can.
Try out a variety of unique weapons and playstyles.
Controls
WASD - Move
LEFT CLICK (HOLD) - Shoot / Select
F - Toggle Automatic Shooting
ESCAPE - Pause
Additional Information
I am a university student studying computer science and game development and programming, so I'm not a professional game developer. (yet!)
This is a project that I am working on to add to a portfolio to aid in my future career.
I encourage feedback and constructive criticism as I am always looking for ways to improve myself and my projects so feel free to leave a comment.
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Callum Birkett |
Genre | Shooter, Survival |
Tags | Arcade, Indie, lone-survivor, Low-poly, Retro, Roguelite, Shoot 'Em Up, Singleplayer, Top down shooter |
Download
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Click download now to get access to the following files:
Bulletstorm Survivors 0.3.6.zip 36 MB
Comments
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Yo, the game is absolutly insane, I love the ideas and thought that you put into your game, with all the creative guns and upgrades to choose from its all amazing. the only downside was the asset count as Igot to the 20 minute mark, my laptop was slowly dying as each second went by.
I think the main improvement could be to keep a set amount of assets on the board as you play, so a counter code could be implemented so when you kill an attacker, lose one on the total assets then as time progresses add assets to the total to make the game last longer.
other than that though the game is awesome. hope to see later versions of the game soon :)
Ui for upgrades cant cope at 5120x1440 res. Not surprising, but worth fixing :D Or allow windowed mode!
Fixed (Hopefully!)
I had fun with this! I think it has a lot of potential and as something that I could player over a series of lunchtimes, I dug it!
I Played around 4/5 sessions!
Some initial feedback:
-I like the weapon variety. Felt weird at first that I could only select one but I enjoy the focused experimentation.
-My fave weapons was the Ring shot and the Shotgun.
-Least favorite, Pistol & Machine gun (Could probably drop one?)
-The noise of the weapons sounds like a drum beat and as I got faster rates of fire it speed up and felt good. Maybe something to consider.
-Maybe tone down the brightness of the grid so Its less noisy for eyes. Maybe make them larger too
-There didnt seem to be much reason to not fire constantly.
Perhaps make it auto-fire, be a toggle or give me a reason to not fire?
-I could do with an aim reticule or a line coming from the player ship denoting where Im aiming.
-Would be great if every weapon looked different.
-make enemy bullets visually different from enemies
-wasnt sure if I was unlocking new weapons or they were random. Would love to see a progression system
(Play Super crate box to see how a small game does this really well!)
Thats probably enough words from me but looking forward to seeing where you take this.
Good luck!
Thanks! I really appreciate the feedback and you buying my game :).
I definitely want to add more content to the gameplay to make it more interesting and varied, potentially multiple weapons and also abilities charged up by kills, as well as refine what is already there to feel really good.
I'll definitely iterate on your feedback as well and I have already implemented some of the changes too.
I'm going to check out Super crate box too so that will be cool, cheers.
Holy Based
Based